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Posts : 1201 Reputation : 4018 Join date : 2010-01-17 Location : undetermined
| Subject: IvanHoe 46h by Peter Pan Sun Dec 11, 2011 12:34 pm | |
| | Angels_77 just now bet he has socks in wrong drawers as well...
From Peterpan-Tinkerbell Date Dec 11, 2011 11:26 am
Here is my first compiles of the new Ivanhoe 46h source from Ippolit wiki.
SpaadyShare Link http://www.spaadyshare.com/4FOXHFARJQ0R/Ivanhoe_46h.rar
Okay i did not make any piece value changes or any other changes to change the way Ivanhoe "thinks".So these compiles should think the same way as the original source,thus i call it a pure compile.
A friend of mine told me about a bug in Shredder GUI with EvalHash not being able to go more than 1 kilobyte.So i added an extra UCI parameter named EvalHash(MegaBytes).
So now EvalHash(KiloBytes) parameter at default is 256 megs and allocated correctly with Shredder GUI classic.And EvalHash(MegaBytes) left 0 as default.Should you want to usemore than 1024 kilobytes of EvalHash (which is not normally recommended,then you can change the EvalHash(MegaBytes) to 1 for 1024 kilobytes,and to 2 for 2048 kilobytes,and 4 for 4096 kilobytes etc etc....
I added one extra Unloading menu,to remove the Bulk Load Folders and Directory if one needs to do this.
So for now when you want to load RobboBases with this compile just set up as the picture shows and all is well..
http://www.spaadyshare.com/3DY4T5SUM73L/Image_1.png
I have also renamed some of the too long names and tried to make it more understandable.
i have changed the default number of cores to 16.
Finally,i have added 2 normal compiles (GamePlay & Analysis) and 2 mini compiles with the piece value parameters and the weighting parameters removed to make window smaller,nothing changed there,same as default,parameters just removed for mini compiles.
http://ippolit.wikispaces.com/message/view/IvanHoe/47976274 |
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