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 Stockfish 2.3 JA by the Stockfish Team + 2.3.1 update #2

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Bettina
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PostSubject: Stockfish 2.3 JA by the Stockfish Team + 2.3.1 update #2   Sat Sep 15, 2012 5:32 pm

Changes:

ELO increase is very limited, it is mainly a minor release to flush
the accumulated work. From the user point of view the biggest thing is
that SF should not crash anymore even with many threads because a
nasty SMP bug causing a rare but repetitive crash has been fixed.

Just a couple of quick notes.

1) For people compiling themselves the Stockfish bench signature is: 5416292 It means that if you run ./stockfish bench then it should show 5416292 nodes searched. This means that the compile is correct.

2) For people running / using under Android / iPhone with more than one thread, I'd suggest to set "Use Sleeping Threads" option. This allows to save power and battery and strength is practically the same.

Marco.

http://www.stockfishchess.com/



Window/Linux/Android 32/64 bit

https://dl.dropbox.com/u/5047625/stockfish-23-ja.zip
Mirror:
http://cl.ly/JTpn/stockfish-23-ja.zip

Also available from my homepage and official Stockfish website soon.

Jim.

_________________


Bettina  (Sobel ? )

speakeasy 77>> Up all Night 77 >>Chelsea 77 >> little venice 77 /Maida Vale >>>  ???? Wendy D Green  & Adnan Kashoggi know .... DO YOU  ? £2,000.00 reward for information leading to me . but i am NOT here !
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LondonFrau
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PostSubject: Re: Stockfish 2.3 JA by the Stockfish Team + 2.3.1 update #2   Sat Sep 22, 2012 6:01 pm

Bettina wrote:
Changes:

ELO increase is very limited, it is mainly a minor release to flush
the accumulated work. From the user point of view the biggest thing is
that SF should not crash anymore even with many threads because a
nasty SMP bug causing a rare but repetitive crash has been fixed.

Just a couple of quick notes.

1) For people compiling themselves the Stockfish bench signature is: 5416292 It means that if you run ./stockfish bench then it should show 5416292 nodes searched. This means that the compile is correct.

2) For people running / using under Android / iPhone with more than one thread, I'd suggest to set "Use Sleeping Threads" option. This allows to save power and battery and strength is practically the same.

Marco.

http://www.stockfishchess.com/



Window/Linux/Android 32/64 bit

https://dl.dropbox.com/u/5047625/stockfish-23-ja.zip
Mirror:
http://cl.ly/JTpn/stockfish-23-ja.zip

Also available from my homepage and official Stockfish website soon.

Jim.


peekaboo
Stockfish 2.3.1 JA by the Stockfish Team

This update fixes the chess960 bug. :gal4:

1) For people compiling themselves the Stockfish bench signature is: 5423738
It means that if you run ./stockfish bench then it should show 5423738 nodes searched.
This means that the compile is correct.

2) For people running / using under Android / iPhone with more than one thread,
I'd suggest to set "Use Sleeping Threads" option.
This allows to save power and battery and strength is practically the same.

Window/Linux/Android 32/64 bit
https://dl.dropbox.com/u/5047625/stockfish-231-ja.zip
Mirror:
http://cl.ly/JewK/stockfish-231-ja.zip


glnse2 wlkm opswngs


wvee hello

_________________
Bettina...............The greatest happiness of life is the conviction that we are loved.

Victor Hugo
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LondonFrau
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Female Posts : 1003
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Join date : 2010-02-27
Location : ???

PostSubject: Re: Stockfish 2.3 JA by the Stockfish Team + 2.3.1 update #2   Sun Sep 23, 2012 2:31 am

Bettina wrote:
Changes:

ELO increase is very limited, it is mainly a minor release to flush
the accumulated work. From the user point of view the biggest thing is
that SF should not crash anymore even with many threads because a
nasty SMP bug causing a rare but repetitive crash has been fixed.

Just a couple of quick notes.

1) For people compiling themselves the Stockfish bench signature is: 5416292 It means that if you run ./stockfish bench then it should show 5416292 nodes searched. This means that the compile is correct.

2) For people running / using under Android / iPhone with more than one thread, I'd suggest to set "Use Sleeping Threads" option. This allows to save power and battery and strength is practically the same.

Marco.

http://www.stockfishchess.com/



Window/Linux/Android 32/64 bit

https://dl.dropbox.com/u/5047625/stockfish-23-ja.zip
Mirror:
http://cl.ly/JTpn/stockfish-23-ja.zip

Also available from my homepage and official Stockfish website soon.

Jim.

LondonFrau wrote:
Bettina wrote:
Changes:

ELO increase is very limited, it is mainly a minor release to flush
the accumulated work. From the user point of view the biggest thing is
that SF should not crash anymore even with many threads because a
nasty SMP bug causing a rare but repetitive crash has been fixed.

Just a couple of quick notes.

1) For people compiling themselves the Stockfish bench signature is: 5416292 It means that if you run ./stockfish bench then it should show 5416292 nodes searched. This means that the compile is correct.

2) For people running / using under Android / iPhone with more than one thread, I'd suggest to set "Use Sleeping Threads" option. This allows to save power and battery and strength is practically the same.

Marco.

http://www.stockfishchess.com/



Window/Linux/Android 32/64 bit

https://dl.dropbox.com/u/5047625/stockfish-23-ja.zip
Mirror:
http://cl.ly/JTpn/stockfish-23-ja.zip

Also available from my homepage and official Stockfish website soon.

Jim.


peekaboo
Stockfish 2.3.1 JA by the Stockfish Team

This update fixes the chess960 bug. :gal4:

1) For people compiling themselves the Stockfish bench signature is: 5423738
It means that if you run ./stockfish bench then it should show 5423738 nodes searched.
This means that the compile is correct.

2) For people running / using under Android / iPhone with more than one thread,
I'd suggest to set "Use Sleeping Threads" option.
This allows to save power and battery and strength is practically the same.

Window/Linux/Android 32/64 bit
https://dl.dropbox.com/u/5047625/stockfish-231-ja.zip
Mirror:
http://cl.ly/JewK/stockfish-231-ja.zip


glnse2 wlkm opswngs


wvee hello
on phone

Jim Ablett wrote:No problem with the Linux versions which use identical switches.
Makes me think this is a compiler bug in Mingw compiler although my Windows builds still run faster than Linux ones on same machine without graphite loop optimizations.
Anyway I have recompiled the 64 bit windows versions. Very very slightly slower than before on my machine but your mileage may vary.

https://dl.dropbox.com/u/5047625/stockfish-231-ja.zip
Mirror:
http://cl.ly/JfHE/stockfish-231-ja.zip

:gal4:

_________________
Bettina...............The greatest happiness of life is the conviction that we are loved.

Victor Hugo
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PostSubject: Re: Stockfish 2.3 JA by the Stockfish Team + 2.3.1 update #2   

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