chessforyou Bettina&Terry77
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 Latest aboke builds August 8th

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Latest aboke builds  August 8th 93-65


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PostSubject: Latest aboke builds August 8th   Latest aboke builds  August 8th EmptyThu Aug 09, 2018 9:27 pm

!! latest version !!


Windows x64 for Haswell CPUs
Windows x64 for modern computers
Windows x64
Windows 32
Linux x64 for Haswell CPUs
Linux x64 for modern computers
Linux x64
Author: Stefan Geschwentner
Date: Thu Aug 9 14:45:35 2018 +0200
Timestamp: 1533818735

LMR simplification

Unify the "quiet" and "non-quiet" reduction rules for use at any kind of moves.
The idea behind it was that both rules reduce at similiar cases in master:
one directly for late previous moves and the other indirectly by using a
bad stat score which is used for most move sorting and so approximates the
late move condition.

For captures/promotions the old rule was triggered in 25% but the new
rule only for 3% of all cases (so now more reductions are done, whereas
for quiet moves reductions keep the same level).

STC:
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 162327 W: 35976 L: 36134 D: 90217 Elo -0.34
http://tests.stockfishchess.org/tests/view/5b6a9a430ebc5902bdb9d5c1

LTC:
LLR: 2.96 (-2.94,2.94) [-3.00,1.00]
Total: 29570 W: 5083 L: 4976 D: 19511 Elo +1.26
http://tests.stockfishchess.org/tests/view/5b6bc5d00ebc5902bdb9e9d6

Bench: 4526980
Windows x64 for Haswell CPUs
Windows x64 for modern computers
Windows x64
Windows 32
Linux x64 for Haswell CPUs
Linux x64 for modern computers
Linux x64
Author: Stefano Cardanobile
Date: Wed Aug 8 17:58:41 2018 +0200
Timestamp: 1533743921

First check threshold in space evaluation

Currently, we first calculate some bitboards at the top of Evaluation::space()
and then check whether we actually need them. Invert the ordering. Of course this
does not make a difference in current master because the constexpr bitboard
calculations are in fact done at compile time by any decent compiler, but I find
my version a bit healthier since it will always meet or exceed current implementation
even if we eventually change the spaceMask to something not contsexpr.

No functional change.
Windows x64 for Haswell CPUs
Windows x64 for modern computers
Windows x64
Windows 32
Linux x64 for Haswell CPUs
Linux x64 for modern computers
Linux x64
Author: FauziAkram
Date: Wed Aug 8 17:49:16 2018 +0200
Timestamp: 1533743356

King Psqt Tuning

After a session of tuning for King Psqt I got some new values, which was later
tweaked manually by me Fauzi, to result in an Elo-gain patch which seems to scale
pretty well:

STC: LLR: -2.96 (-2.94,2.94) [0.00,4.00]
Total: 100653 W: 22550 L: 22314 D: 55789 Elo +0.81

LTC: LLR: 2.96 (-2.94,2.94) [0.00,4.00]
Total: 147079 W: 25584 L: 24947 D: 96548 Elo +1.50

Bench: 4669050
Windows x64 for Haswell CPUs
Windows x64 for modern computers
Windows x64
Windows 32
Linux x64 for Haswell CPUs
Linux x64 for modern computers
Linux x64
Author: Stefano Cardanobile
Date: Wed Aug 8 17:34:12 2018 +0200
Timestamp: 1533742452

Introduce voting system for best move selection

Introduce voting system for best move selction in multi-threads mode.
Joint work with Stefan Geschwentner, based on ideas introduced by
Michael Stembera.

Moves are upvoted by every thread using the margin to the minimum score
across threads and the completed depth.

First thread voting for the winner move is selected as best thread.

Passed STC, LTC. A further LTC test with only 4 threads failed with positive
score. A LTC with 31 threads was stopped with LLR 0.77 after 25k games to
avoid use of excessive resources (equivalent to 1.5M STC games).

Similar ideas were proposed by Michael Stembera 2 years ago #507, #508.
This implementation seems simpler and more understandable, the results
slightly more promising.

Further possible work:

1) Tweak of the formula using for assigning votes.
2) Use a different baseline for the score dependent part: maximum score
or winning probability could make more sense.
3) Assign votes in `Thread::Search` as iterations are completed and use
voting results to stop search.
4) Select best thread as the threads voting for best move with the highest
completed depth or, alternatively, vote on PV moves.

Link to SPRT tests

[stopped LTC, 31 threads 20+0.02](http://tests.stockfishchess.org/tests/view/5b61dc090ebc5902bdb95192)
LLR: 0.77 (-2.94,2.94) [0.00,5.00]
Total: 25602 W: 3977 L: 3850 D: 17775 Elo +1.72
Elo: 1.70 [-0.68,4.07] (95%)

[passed LTC, 8 threads 20+0.02](http://tests.stockfishchess.org/tests/view/5b5df5180ebc5902bdb9162d)
LLR: 2.96 (-2.94,2.94) [0.00,5.00]
Total: 44478 W: 7602 L: 7300 D: 29576 Elo +2.36
Elo: 1.92 [-0.29,3.94] (95%)

[failed LTC, 4 threads 20+0.02](http://tests.stockfishchess.org/tests/view/5b5f39ef0ebc5902bdb92792)
LLR: -2.94 (-2.94,2.94) [0.00,5.00]
Total: 29922 W: 5286 L: 5285 D: 19351 Elo +0.01
Elo: 0.48 [-1.98,3.10] (95%)

[passed STC, 4 threads 5+0.05](http://tests.stockfishchess.org/tests/view/5b5dbf0f0ebc5902bdb9131c)
LLR: 2.97 (-2.94,2.94) [0.00,5.00]
Total: 9108 W: 2033 L: 1858 D: 5217 Elo +6.68
Elo: 6.11 [1.26,10.89] (95%)

No functional change (in simple threat mode)

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