he posts ( only on schmucmortal of course )
1.) Okay i have made the compile so that when compile name.exe changes it loads it as that name in GUI,but when running in console original name remains.
2.) LogFile is working fine and also changes according to .exe file name with a .txt as extension.
3.) hyper-hash bug when using gameplay mode has been fixed,thanks to help from Decembrist-57703.So now largepages works when compiling without hyper-hash and also pawnshash is allocated correctly,1/8 of hash memory (for example if hash is 1024 megs pawnshash is now allocated as 128 megs.And when selecting 512 megs pawnshash is allocated as 64 megs etc...
This means that gameplay compile will now gain 1% speed and with largepage functionality still in tact.
4.) I have made LargePages On by default for 64 bit compiles,and can be turned off by user in GUI if he wishes too.It is turned on in console as well.
5.) I hope these material values work well.
6.) i added error checking for log file,so that if logfile cannot be accessed it does not cause a crash.
7.) i noticed the normal sse2 compiles are slightly faster on my pc than the sse3,so i left them at sse2 this time.
8.) of course the 32 bit compiles are SSE1 and the popcnt 32 bit compiles are SSE2
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I post ........
keeping up with Hamhead and the jones pp posts yet another V50 with added gimmicks , but does at least include a log file, roll on Houdini 1.4 is all i can say after testing this and other V50s , as older engines beat them
http://www.speedyshare.com/files/25023960/IvanhoeB50kB.rar