This project is the sequel to the 1988 smash hit Battle Chess. We intend to bring this game into the modern era but we need your help. You can find more gameplay videos on our [You must be registered and logged in to see this link.].
Why Kickstarter?
We set out to create a new Battle Chess that would please the old school fans as well as modern gamers. We are proud of what we have done so far, but we need funding in order to complete our vision. We are a very small developer (less than 10 people), who loved Battle Chess and really wanted to see it updated with today's graphics capabilities. For the past two years we have spent our spare time and company profits developing this game. Ideally it would have been done a year ago, but with the need to stop and work on “paying” projects, it slowed us down considerably.
We explored many outside funding options, only to be told they weren't interested because "board games don't sell." Undeterred, we pushed on, but ultimately the money ran so low that we were forced to stop production altogether. When Double Fine launched their Kickstarter project, like many developers, it showed us a new way: go to the fans. So that’s what we’ve done. We need funding to complete various features of the game. Most importantly, we need to fund the completion of online multiplayer. Game Features
The characters are hi-poly, hi-res textures complete with normal mapping and specular lighting. There are 77 different possible battle scenarios, each character having at least three variations. Each of these battles has 3 animated camera variations. All these combinations cut down on the repeats. The three environments are completely different (Throne Room, Dungeon and Garden) and support advanced lighting and texture modes. We have 7 modes of gameplay, in single player (all can be done with traditional chess pieces or animated characters):
Versus AI
Training Mode
Challenge Mode
Combat Vault
Versus AI mode is your stand player versus the computer. We have completely replaced the original Chess AI and have six distinct levels of difficulty. The highest level plays at an estimated 2300 ELO. Training mode allows the player to place pieces on the board in any configuration they like and then play against any level of AI. Challenge mode, in which we have pre-constructed nine different scenarios of varying degree of difficulty and then challenge the player to solve the scenario within a specific numbers of moves. For example, “Capture the King in 3 moves.” The Combat Vault allows a player to see any of the previously unlocked battles. This way is a player really likes one particular battle scene – they can watch it over and over. The game provides a complete set of video tutorials presented directly on the chess board by each of the characters themselves. The game will have three multiplayer mod