chessforyou Bettina&Terry77
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  Testrun of asmFish 160616 by Stefan Pohl

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LondonFrau
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 Testrun of asmFish 160616 by Stefan Pohl Empty
PostSubject: Testrun of asmFish 160616 by Stefan Pohl    Testrun of asmFish 160616 by Stefan Pohl EmptyThu Jun 23, 2016 2:08 pm

Latest Website-News (2016/06/23): Testrun of asmFish 160616 finished. asmFish is running 18% faster than the ultimaiq-compiles of Stockfish on my machines and scored +15 Elo better than the strongest Stockfish. Nice. But this was a testrun with bullet-speed. With longer thinking time the Elo-gain could be lower. To measure this, asmFish 160616 plays against Komodo 10 in my Endless RoundRobin-tournament. Stay tuned...
You find the windows-binaries of the latest asmFish [You must be registered and logged in to see this link.]
(Click the version you want to download. Then click on "View Raw" to start the download...)
 
Endless RoundRobin tournament (now playing with 30'+5'' instead of 15'+3'') updated. Now, 114 games are played with asmFish 160616 against Komodo 10. asmFish is +36 Elo stronger in this head-to-head competition with long thinking time and using 4 CPU-cores. But this is a very early result (only 114 games). Ingo Bauer reported crashes of asmFish with ponder on (using the Shredder GUI). In my Endless RoundRobin without pondering, asmFish runs fine in the Shredder GUI.
My 7000 games bullet-testrun of asmFish 160616 (using LittleBlitzerGUI, which doesnt support pondering), all games were played without any crashes/timelosses.


Stockfish testing
 
Playing conditions:
 
Hardware: i7-2630QM 2.0GHz Notebook, Windows 7 Home Premium 64bit, 4GB RAM
Fritzmark: singlecore: 3.97 / 1905 (all engines running on one core, only), average meganodes/s displayed by LittleBlitzerGUI: Houdini: 2.0 mn/s, Stockfish: 1.7 mn/s
Hash: 128MB per engine
GUI: LittleBlitzerGUI (draw at 120 moves, resign at 450cp (for 4 moves))
Tablebases: None
Openings: 10moves_SALC_500.epd (download the file at the "Download & Links"-section)
Ponder, Large Memory Pages & learning: Off
Thinking time: 70''+700ms per game/engine (average game-duration: 3.5 minutes)(standardized to the hardware-speed and the thinking time of the excellent [You must be registered and logged in to see this link.]). One 7000 games-testrun takes about 6 days (running on only 3 of 4 cores). The version-numbers of the Stockfish-development engines are the release-date, written backwards (year,month,day))(example: 141028 = October, 28, 2014), downloaded at [You must be registered and logged in to see this link.] I always use the latest version of one day, if more than one version per day is released. And I use the version "for modern computers". (At the moment, the compiles for modern windows machines on abrok.eu are around 8% slower, so I dont use them anymore)
 
Each Stockfish-version plays 1000 games against Komodo 10, Houdini 4, Gull 3, Fire 4, Critter 1.6a, Mars 3.41 and Equinox 3.3.
 
Latest update: 2016/06/23:  asmFish 160616
 
Download the individual statistics [You must be registered and logged in to see this link.]
 
     Program                   Elo    +    -   Games   Score   Av.Op.  Draws
   1 asmFish 160616 x64      : 3364    7    7  7000    76.9 %   3144   33.1 % (new)
   2 Stockfish 160610 x64    : 3349    7    7  7000    75.4 %   3144   34.5 %
   3 Stockfish 160603 x64    : 3345    7    7  7000    75.0 %   3144   34.9 %
   4 Stockfish 160528 x64    : 3341    6    6  7000    74.6 %   3144   34.5 %
   5 Stockfish 160520 x64    : 3339    6    6  7000    74.9 %   3140   35.2 %
   6 Stockfish 160513 x64    : 3333    7    7  7000    74.2 %   3140   35.6 %
   7 Stockfish 160424 x64    : 3331    7    7  7000    74.0 %   3140   35.5 %
   8 Stockfish 160418 x64    : 3328    6    6  7000    73.7 %   3140   35.3 %
   9 Stockfish 160409 x64    : 3325    6    6  7000    73.4 %   3140   36.5 %
  10 Stockfish 160314 x64    : 3319    7    7  7000    72.9 %   3139   37.0 %
  11 Stockfish 160328 x64    : 3317    6    6  7000    72.5 %   3140   36.1 %
  12 Stockfish 160113 x64    : 3315    6    6  7000    72.5 %   3139   35.9 %
  13 Stockfish 160302 x64    : 3313    6    6  7000    72.2 %   3139   36.4 %
  14 Stockfish 160129 x64    : 3313    6    6  7000    72.2 %   3139   36.7 %
  15 Stockfish 7 160102      : 3308    5    5  9000    67.3 %   3172   38.4 %
  16 Stockfish 151214 x64    : 3306    6    6  7000    71.5 %   3139   36.9 %
  17 Stockfish 151205 x64    : 3306    6    6  7000    71.4 %   3139   37.4 %
  18 Stockfish 151222 x64    : 3305    6    6  7000    71.3 %   3139   37.2 %
  19 Komodo 10 x64           : 3304    5    5 11000    60.8 %   3219   37.1 %
  20 Komodo 9.42 x64         : 3273    4    4 13000    55.7 %   3229   39.1 %
  21 Komodo 9.3 x64          : 3266    4    4 15000    55.0 %   3230   40.2 %
  22 Stockfish 6 150128      : 3253    6    6  9000    65.2 %   3141   39.8 %
  23 Komodo 8 x64            : 3204    6    6  7000    59.0 %   3137   39.0 %
  24 Houdini 4 x64           : 3177    3    3 29000    38.0 %   3268   35.2 %
  25 Gull 3 x64              : 3122    3    3 29000    31.1 %   3270   38.0 %
  26 Fire 4 x64              : 3112    3    3 29000    29.9 %   3270   38.2 %
  27 Critter 1.6a x64        : 3109    3    3 29000    29.5 %   3271   35.2 %
  28 Mars 3.35 x64           : 3094    6    6  7000    41.5 %   3153   41.9 %
  29 Equinox 3.3 x64         : 3093    3    3 29000    27.7 %   3271   35.8 %
  30 Mars 3.41 x64           : 3092    3    3 27000    26.5 %   3280   34.1 %
Below you find a diagram of the progress of Stockfish in my tests since the beginning of 2015
And below that diagram, the old diagram (May, 2013 - December, 2014).
 
You can save the diagrams (as a JPG-picture (in originial size)) on your PC with mouseclick (right button) and then choose "save image"...
The Elo-ratings of older Stockfish dev-versions in the Ordo-calculation can be a little different to the Elo-"dots" in the diagram, because the results/games of new Stockfish dev-versions - when getting part of the Ordo-calculation - can change the Elo-ratings of the opponent engines and that can change the Elo-ratings of older Stockfish dev-versions (in the Ordo-calculation / ratinglist, but not in the diagram, where all Elo-"dots" are the rating of one Stockfish dev-version at the moment, when the testrun of that Stockfish dev-version was finished).
 Testrun of asmFish 160616 by Stefan Pohl Stockfishaktuell
 Testrun of asmFish 160616 by Stefan Pohl Stockfishgrafikalt

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