Testrun of Stockfish 160314 started. Result not before next monday.Stay tuned.
Stockfish testing Playing conditions: Hardware: i7-2630QM 2.0GHz Notebook, Windows 7 Home Premium 64bit, 4GB RAM
Fritzmark: singlecore: 3.97 / 1905 (all engines running on one core, only), average meganodes/s displayed by LittleBlitzerGUI: Houdini: 2.0 mn/s, Stockfish: 1.7 mn/s
Hash: 128MB per engine
GUI: LittleBlitzerGUI (draw at 120 moves, resign at 450cp (for 4 moves))
Tablebases: None
Openings: 10moves_SALC_500.epd (download the file at the "Download & Links"-section)
Ponder, Large Memory Pages & learning: Off
Thinking time:
70''+700ms per game/engine (average game-duration: 3.5 minutes)(standardized to the hardware-speed and the thinking time of the excellent
[You must be registered and logged in to see this link.]). One 7000 games-testrun takes about 6 days (running on only 3 of 4 cores). The version-numbers of the Stockfish-development engines are the release-date, written backwards (year,month,day))(example: 141028 = October, 28, 2014), downloaded at
[You must be registered and logged in to see this link.]. I always use the latest version of one day, if more than one version per day is released. And I use the version "for modern computers". Each Stockfish-version plays 1000 games against Komodo 9.3, Houdini 4, Gull 3, Fire 4, Critter 1.6a, Mars 3.41 and Equinox 3.3. Latest update: 2016/03/09: Stockfish 160302 Download the individual statistics [You must be registered and logged in to see this link.] Program Elo + - Games Score Av.Op. Draws
1 Stockfish 160113 x64 : 3315 6 6 7000 72.5 % 3138 35.9 %
2 Stockfish 160302 x64 : 3312 7 7 7000 72.2 % 3138 36.4 % (new)
3 Stockfish 160129 x64 : 3312 6 6 7000 72.2 % 3138 36.7 %
4 Stockfish 151214 x64 : 3306 6 6 7000 71.5 % 3138 36.9 %
5 Stockfish 151205 x64 : 3305 6 6 7000 71.4 % 3138 37.4 %
6 Stockfish 151222 x64 : 3304 6 6 7000 71.3 % 3138 37.2 %
7 Stockfish 7 160102 : 3304 6 6 7000 71.3 % 3138 36.9 %
8 Komodo 9.3 x64 : 3266 4 4 14000 55.9 % 3222 39.8 %
9 Stockfish 6 150128 : 3253 5 5 9000 65.2 % 3141 39.8 %
10 Komodo 8 x64 : 3204 5 5 7000 59.0 % 3137 39.0 %
11 Houdini 4 x64 : 3187 4 4 16000 46.0 % 3218 36.7 %
12 Gull 3 x64 : 3119 4 4 16000 36.6 % 3222 39.8 %
13 Fire 4 x64 : 3112 4 4 16000 35.6 % 3223 40.8 %
14 Critter 1.6a x64 : 3104 4 4 16000 34.6 % 3223 37.9 %
15 Mars 3.35 x64 : 3093 6 6 7000 41.5 % 3153 41.9 %
16 Mars 3.41 x64 : 3091 4 4 14000 31.4 % 3235 37.6 %
17 Equinox 3.3 x64 : 3090 4 4 16000 32.8 % 3224 39.0 %
Below you find a diagram of the progress of Stockfish in my tests since the beginning of 2015. And below that diagram, the old diagram (May, 2013 - December, 2014). You can save the diagrams (as a JPG-picture (in originial size)) on your PC with mouseclick (right button) and then choose "save image"...The Elo-ratings of older Stockfish dev-versions in the Ordo-calculation can be a little different to the Elo-"dots" in the diagram, because the results/games of new Stockfish dev-versions - when getting part of the Ordo-calculation - can change the Elo-ratings of the opponent engines and that can change the Elo-ratings of older Stockfish dev-versions (in the Ordo-calculation / ratinglist, but not in the diagram, where all Elo-"dots" are the rating of one Stockfish dev-version at the moment, when the testrun of that Stockfish dev-version was finished).Sie sind Besucher Nr.