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  Testrun of BrainFish 160610 and BrainFish 160712 by Stefan Pohl

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LondonFrau
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 Testrun of BrainFish 160610 and BrainFish 160712 by Stefan Pohl Empty
PostSubject: Testrun of BrainFish 160610 and BrainFish 160712 by Stefan Pohl    Testrun of BrainFish 160610 and BrainFish 160712 by Stefan Pohl EmptySun Jul 24, 2016 1:02 pm

Latest Website-News (2016/07/24): Testrun of BrainFish 160610 and BrainFish 160712 finished. Learn more about the brand new BrainFish-engine and its revolutionary Cerebellum-Library (and download BrainFish for free!!!) on: [You must be registered and logged in to see this link.]
Download/see a diagram and understand, how the Cerebellum-Library was built: [You must be registered and logged in to see this link.]
 
BrainFish 160610 is identical to Stockfish 160610 (+Cerebellum-Library): +82 Elo
BrainFish 160712 is identical to Stockfish 170708 (+Cerebellum-Library): +77 Elo
 
Endless RoundRobin-tournament updated, too. Stay tuned...


Stockfish testing
 
Playing conditions:
 
Hardware: i7-2630QM 2.0GHz Notebook, Windows 10 64bit, 4GB RAM
Fritzmark: singlecore: 3.97 / 1905 (all engines running on one core, only), average meganodes/s displayed by LittleBlitzerGUI: Houdini: 2.0 mn/s, Stockfish: 1.7 mn/s
Hash: 128MB per engine
GUI: LittleBlitzerGUI (draw at 120 moves, resign at 450cp (for 4 moves))
Tablebases: None
Openings: 10moves_SALC_500.epd (download the file at the "Download & Links"-section)
Ponder, Large Memory Pages & learning: Off
Thinking time: 70''+700ms per game/engine (average game-duration: 3.5 minutes)(standardized to the hardware-speed and the thinking time of the excellent [You must be registered and logged in to see this link.]). One 7000 games-testrun takes about 6 days (running on only 3 of 4 cores). The version-numbers of the Stockfish-development engines are the release-date, written backwards (year,month,day))(example: 141028 = October, 28, 2014), downloaded at [You must be registered and logged in to see this link.] I always use the latest version of one day, if more than one version per day is released. And I use the version "for modern computers". (At the moment, the compiles for modern windows machines on abrok.eu are around 8% slower, so I dont use them anymore)
 
Each Stockfish-version plays 1000 games against Komodo 10, Houdini 4, Gull 3, Fire 4, Critter 1.6a, Mars 3.41 and Equinox 3.3.
 
Latest update: 2016/07/24:  BrainFish 160712 & BrainFish 160610
 
Download the individual statistics [You must be registered and logged in to see this link.]
 
     Program                   Elo    +    -   Games   Score   Av.Op.  Draws
   1 BrainFish 160712 x64    : 3438    8    8  7000    83.6 %   3143   26.7 % (new)
   2 BrainFish 160610 x64    : 3429    7    7  7000    82.9 %   3143   27.4 % (new)
   3 asmFish 160704 x64      : 3375    7    7  7000    78.1 %   3143   31.5 %
   4 asmFish 160616 x64      : 3362    7    7  7000    76.9 %   3143   33.1 %
   5 Stockfish 160708 x64    : 3361    7    7  7000    76.8 %   3143   32.9 %
   6 Stockfish 160626 x64    : 3352    7    7  7000    75.9 %   3143   33.3 %
   7 Stockfish 160610 x64    : 3347    7    7  7000    75.4 %   3143   34.5 %
   8 Stockfish 160603 x64    : 3344    6    6  7000    75.0 %   3143   34.9 %
   9 Stockfish 160528 x64    : 3340    7    7  7000    74.6 %   3143   34.5 %
  10 Stockfish 160520 x64    : 3339    7    7  7000    74.9 %   3140   35.2 %
  11 Stockfish 160513 x64    : 3332    7    7  7000    74.2 %   3140   35.6 %
  12 Stockfish 160424 x64    : 3330    6    6  7000    74.0 %   3140   35.5 %
  13 Stockfish 160418 x64    : 3327    7    7  7000    73.7 %   3140   35.3 %
  14 Stockfish 160409 x64    : 3325    7    7  7000    73.4 %   3140   36.5 %
  15 Stockfish 160314 x64    : 3319    6    6  7000    72.9 %   3139   37.0 %
  16 Stockfish 160328 x64    : 3316    6    6  7000    72.5 %   3140   36.1 %
  17 Stockfish 160113 x64    : 3315    7    7  7000    72.5 %   3139   35.9 %
  18 Stockfish 160302 x64    : 3313    6    6  7000    72.2 %   3139   36.4 %
  19 Stockfish 160129 x64    : 3312    7    7  7000    72.2 %   3139   36.7 %
  20 Stockfish 7 160102      : 3306    6    6  9000    67.3 %   3171   38.4 %
  21 Stockfish 151214 x64    : 3306    6    6  7000    71.5 %   3139   36.9 %
  22 Stockfish 151205 x64    : 3305    6    6  7000    71.4 %   3139   37.4 %
  23 Stockfish 151222 x64    : 3305    6    6  7000    71.3 %   3139   37.2 %
  24 Komodo 10 x64           : 3297    4    4 16000    53.0 %   3273   39.1 %
  25 Komodo 9.42 x64         : 3272    4    4 13000    55.7 %   3229   39.1 %
  26 Komodo 9.3 x64          : 3267    4    4 15000    55.0 %   3229   40.2 %
  27 Stockfish 6 150128      : 3253    5    5  9000    65.2 %   3141   39.8 %
  28 Komodo 8 x64            : 3204    6    6  7000    59.0 %   3137   39.0 %
  29 Houdini 4 x64           : 3174    3    3 34000    35.5 %   3286   34.4 %
  30 Gull 3 x64              : 3122    3    3 34000    29.3 %   3287   36.8 %
  31 Fire 4 x64              : 3112    3    3 34000    28.1 %   3288   36.8 %
  32 Critter 1.6a x64        : 3109    3    3 34000    27.7 %   3288   34.0 %
  33 Equinox 3.3 x64         : 3095    3    3 34000    26.1 %   3288   34.6 %
  34 Mars 3.35 x64           : 3094    6    6  7000    41.5 %   3153   41.9 %
  35 Mars 3.41 x64           : 3093    3    3 32000    24.9 %   3297   32.8 %
Below you find a diagram of the progress of Stockfish in my tests since the beginning of 2015
And below that diagram, the old diagram (May, 2013 - December, 2014).
 
You can save the diagrams (as a JPG-picture (in originial size)) on your PC with mouseclick (right button) and then choose "save image"...
The Elo-ratings of older Stockfish dev-versions in the Ordo-calculation can be a little different to the Elo-"dots" in the diagram, because the results/games of new Stockfish dev-versions - when getting part of the Ordo-calculation - can change the Elo-ratings of the opponent engines and that can change the Elo-ratings of older Stockfish dev-versions (in the Ordo-calculation / ratinglist, but not in the diagram, where all Elo-"dots" are the rating of one Stockfish dev-version at the moment, when the testrun of that Stockfish dev-version was finished).
 Testrun of BrainFish 160610 and BrainFish 160712 by Stefan Pohl Stockfishaktuell
 Testrun of BrainFish 160610 and BrainFish 160712 by Stefan Pohl Stockfishgrafikalt

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 Testrun of BrainFish 160610 and BrainFish 160712 by Stefan Pohl Empty
PostSubject: Re: Testrun of BrainFish 160610 and BrainFish 160712 by Stefan Pohl    Testrun of BrainFish 160610 and BrainFish 160712 by Stefan Pohl EmptyTue Jul 26, 2016 6:34 am

Thanks for the information.
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