Testrun of Stockfish 161120 finished. +5 Elo to Stockfish 8. Long thinking-time tournament updated, too. Stay tuned...
Stockfish testing Playing conditions: Hardware: i7-2630QM 2.0GHz Notebook, Windows 10 64bit, 4GB RAM
Fritzmark: singlecore: 3.97 / 1905 (all engines running on one core, only), average meganodes/s displayed by LittleBlitzerGUI: Houdini: 2.0 mn/s, Stockfish: 1.7 mn/s
Hash: 128MB per engine
GUI: LittleBlitzerGUI (draw at 120 moves, resign at 450cp (for 4 moves))
Tablebases: None
Openings: 10moves_SALC_500.epd (download the file at the "Download & Links"-section)
Ponder, Large Memory Pages & learning: Off
Thinking time:
70''+700ms per game/engine (average game-duration: 3.5 minutes)(standardized to the hardware-speed and the thinking time of the excellent
[You must be registered and logged in to see this link.]). One 7000 games-testrun takes about 6 days (running on only 3 of 4 cores). The version-numbers of the Stockfish-development engines are the release-date, written backwards (year,month,day))(example: 141028 = October, 28, 2014), downloaded at
[You must be registered and logged in to see this link.] I a
lways use the latest version of one day, if more than one version per day is released. And I use the version "for modern computers". (At the moment, the compiles for modern windows machines on abrok.eu are around 8% slower, so I dont use them anymore) Each Stockfish-version plays 1000 games against Komodo 10.2, Houdini 5, Shredder 13, Gull 3, Fire 4, Critter 1.6a and Equinox 3.3. Latest update: 2016/11/27: Stockfish 161120 Download the individual statistics [You must be registered and logged in to see this link.] Program Elo + - Games Score Av.Op. Draws
1 BrainFish 161009 numa : 3464 8 8 7000 85.0 % 3148 24.7 %
2 asmFish 161004 x64 : 3418 7 7 7000 81.5 % 3148 29.2 %
3 Stockfish 161120 x64 : 3395 7 7 7000 75.1 % 3187 35.7 % (new)
4 Stockfish 8 161101 : 3390 6 6 9000 75.8 % 3177 35.3 %
5 Houdini 5 x64 : 3369 6 6 8000 68.8 % 3216 38.8 %
6 Komodo 10.2 x64 : 3323 5 5 10000 64.8 % 3206 35.6 %
7 Komodo 10.1 x64 : 3319 6 6 8000 65.0 % 3200 33.3 %
8 Houdini 4 x64 : 3193 5 5 11000 44.7 % 3238 34.7 %
9 Shredder 13 x64 : 3184 5 5 9000 43.9 % 3234 38.8 %
10 Gull 3 x64 : 3122 5 5 13000 32.6 % 3266 36.3 %
11 Fire 4 x64 : 3113 5 5 13000 31.6 % 3267 37.2 %
12 Critter 1.6a x64 : 3108 5 5 13000 31.0 % 3267 34.1 %
13 Equinox 3.3 x64 : 3091 4 4 13000 29.0 % 3268 34.3 %
14 Mars 3.41 x64 : 3090 5 5 10000 30.7 % 3254 34.5 %
Below you find a diagram of the progress of Stockfish in my tests since the end of 2016. And below that diagram, the older diagrams. You can save the diagrams (as a JPG-picture (in originial size)) on your PC with mouseclick (right button) and then choose "save image"...The Elo-ratings of older Stockfish dev-versions in the Ordo-calculation can be a little different to the Elo-"dots" in the diagram, because the results/games of new Stockfish dev-versions - when getting part of the Ordo-calculation - can change the Elo-ratings of the opponent engines and that can change the Elo-ratings of older Stockfish dev-versions (in the Ordo-calculation / ratinglist, but not in the diagram, where all Elo-"dots" are the rating of one Stockfish dev-version at the moment, when the testrun of that Stockfish dev-version was finished). Sie sind Besucher Nr.