Testrun of asmFish 161207 finished. The asmFish-project is no longer done by Mohammed Li. But the new version runs incredible fast (+20% faster in singlecore-mode compared to Stockfish (ultimaiq-compiles) (Mohammed Li's versions were "only" +13% faster on my machines) and stable. New asmFish played 7000 games - no crashes, no timelosses - perfect!Next testrun: Stockfish 161212. Result not before Monday. Long thinking-time tournament updated, too. Shredder 13 deleted - Shredder is too weak. So, the tournament continues with the "Big 3" (Stockfish, Houdini, Komodo). Stay tuned...
Stockfish testing Playing conditions: Hardware: i7-2630QM 2.0GHz Notebook, Windows 10 64bit, 4GB RAM
Fritzmark: singlecore: 3.97 / 1905 (all engines running on one core, only), average meganodes/s displayed by LittleBlitzerGUI: Houdini: 2.0 mn/s, Stockfish: 1.7 mn/s
Hash: 128MB per engine
GUI: LittleBlitzerGUI (draw at 120 moves, resign at 450cp (for 4 moves))
Tablebases: None
Openings: 10moves_SALC_500.epd (download the file at the "Download & Links"-section)
Ponder, Large Memory Pages & learning: Off
Thinking time:
70''+700ms per game/engine (average game-duration: 3.5 minutes)(standardized to the hardware-speed and the thinking time of the excellent
[You must be registered and logged in to see this link.]). One 7000 games-testrun takes about 6 days (running on only 3 of 4 cores). The version-numbers of the Stockfish-development engines are the release-date, written backwards (year,month,day))(example: 141028 = October, 28, 2014), downloaded at
[You must be registered and logged in to see this link.] I a
lways use the latest version of one day, if more than one version per day is released. And I use the version "for modern computers". (At the moment, the compiles for modern windows machines on abrok.eu are around 8% slower, so I dont use them anymore) Each Stockfish-version plays 1000 games against Komodo 10.2, Houdini 5, Shredder 13, Gull 3, Fire 4, Critter 1.6a and Equinox 3.3. Latest update: 2016/12/14: asmFish 161207 Download the individual statistics [You must be registered and logged in to see this link.] Program Elo + - Games Score Av.Op. Draws
1 BrainFish 161009 numa : 3466 8 8 7000 85.0 % 3150 24.7 %
2 BrainFish 161128 x64 : 3464 7 7 7000 81.3 % 3188 30.5 %
3 asmFish 161207 x64 : 3427 7 7 7000 78.1 % 3188 33.6 % (new)
4 asmFish 161004 x64 : 3420 7 7 7000 81.5 % 3150 29.2 %
5 Stockfish 161120 x64 : 3395 7 7 7000 75.1 % 3188 35.7 %
6 Stockfish 161127 x64 : 3393 7 7 7000 74.9 % 3188 36.2 %
7 Stockfish 8 161101 : 3390 6 6 9000 75.8 % 3178 35.3 %
8 Houdini 5 x64 : 3368 5 5 11000 61.2 % 3274 42.7 %
9 Komodo 10.1 x64 : 3321 6 6 8000 65.0 % 3202 33.3 %
10 Komodo 10.2 x64 : 3317 4 4 13000 57.3 % 3258 37.9 %
11 Houdini 4 x64 : 3194 5 5 11000 44.7 % 3240 34.7 %
12 Shredder 13 x64 : 3184 5 5 12000 37.8 % 3283 37.0 %
13 Gull 3 x64 : 3125 4 4 16000 29.6 % 3297 34.7 %
14 Fire 4 x64 : 3115 4 4 16000 28.5 % 3298 35.1 %
15 Critter 1.6a x64 : 3111 4 4 16000 28.0 % 3298 32.3 %
16 Equinox 3.3 x64 : 3094 4 4 16000 26.2 % 3299 32.6 %
17 Mars 3.41 x64 : 3091 5 5 10000 30.7 % 3255 34.5 %
Below you find a diagram of the progress of Stockfish in my tests since the end of 2016. And below that diagram, the older diagrams. You can save the diagrams (as a JPG-picture (in originial size)) on your PC with mouseclick (right button) and then choose "save image"...The Elo-ratings of older Stockfish dev-versions in the Ordo-calculation can be a little different to the Elo-"dots" in the diagram, because the results/games of new Stockfish dev-versions - when getting part of the Ordo-calculation - can change the Elo-ratings of the opponent engines and that can change the Elo-ratings of older Stockfish dev-versions (in the Ordo-calculation / ratinglist, but not in the diagram, where all Elo-"dots" are the rating of one Stockfish dev-version at the moment, when the testrun of that Stockfish dev-version was finished)......